A VoiceMaster alternative for temporary voice channels
VoiceMaster is widely known for join-to-create voice channels. If you’re comparing options, BotGG Lobbies covers the same use case: a member joins one channel, gets their own room, and controls it with a panel or /lobby commands — all configured in the web console.
Last updated September 26, 2026
At a glance
| What you need | How BotGG covers it | Features |
|---|---|---|
| Join-to-create voice channels | Five lobby setup types; empty rooms delete themselves | Lobbies |
| Room owner controls | A control panel with buttons or menus, plus /lobby commands | Lobbies |
| Private rooms | Lock, hide, permit or reject members | Lobbies |
| Finding teammates | LFG cards with an optional temporary voice room | Games |
What people look for in a VoiceMaster alternative
Most servers that search for a VoiceMaster alternative want the same core loop: a “Join to create” channel, a private room that appears instantly, and a way for the room owner to rename it, cap it, lock it or hand it over — without pinging a moderator every time. The room should disappear when it’s empty so the channel list stays clean.
BotGG Lobbies is built around exactly that loop. You create one or more join-to-create setups, each with its own category, naming template, user limit, bitrate and default privacy. When the last person leaves, the room and any linked temporary text channel are cleaned up automatically.
How BotGG Lobbies handles temporary voice channels
Each setup has a type, so you can pick the behavior that fits the channel instead of forcing one style on the whole server:
- Default — the room is named after its owner, who can change it.
- Sequence — numbered rooms like “Squad 1”, “Squad 2”, always using the lowest free number.
- Predefined — a fixed name template and a fixed user limit.
- Clone — copies the join channel’s own name, limit and bitrate (handy for “Duo”, “Trio”, “Squad” joins).
- Dynamic — no join-to-create step; there is always exactly one empty room ready.
Owner controls, staff controls and guard rails
Inside their room, the owner gets a control panel (select menus or a button grid — your choice) and the /lobby command: name, limit, lock, unlock, permit, reject, ghost, invite, transfer, claim, status, bitrate, region, text and more. /lobby load re-applies the member’s saved room settings.
Admins decide which of those options are available, server-wide or per role, set a creation cooldown, block words in room names, and let rooms spill into overflow categories when a category is full. /lobbies troubleshoot checks permissions and setups when something doesn’t work. See the full list on the Lobbies feature page and the step-by-step temporary voice channels guide.
| What you need | How BotGG covers it |
|---|---|
| Join-to-create voice channels | Lobbies setups: default, sequence, predefined, clone or dynamic |
| Rooms that clean themselves up | Empty rooms and their temporary text channels are deleted automatically |
| Owner controls without slash-command memorizing | A control panel in the room’s chat, with menus or buttons |
| Private or hidden rooms | /lobby lock, permit, reject, ghost and invite |
| Handing over or taking over a room | /lobby transfer and /lobby claim when the owner has left |
| Control over what members can change | Option toggles per server and per role, name blacklist, creation cooldown |
| Group finding for games | /lobby lfm posts, plus LFG cards with optional temp voice in Games |
How to switch to BotGG
Invite BotGG
Add BotGG to your server with the invite link and keep its role above the roles it needs to manage.
Rebuild your setups in the console
Enable Lobbies in the console, create a setup for each join channel and choose the type, category, limit and default privacy.
Test with a new join channel
Point BotGG at a fresh “Join to create” channel first so two bots never react to the same one. Join it, try the panel, lock and transfer a room.
Retire the old setup
When everything works, remove the old bot’s join-to-create configuration, rename BotGG’s channel to the familiar name and tell your members about
/lobby.
Frequently asked questions
Is BotGG a good VoiceMaster alternative?
If your main need is join-to-create temporary voice channels with owner controls, BotGG Lobbies covers that use case. The best way to decide is to test it on a spare join channel before switching.
Can I run BotGG next to my current voice bot?
Yes, as long as each join-to-create channel is handled by only one bot. Otherwise both bots would try to create a room for the same member.
Can members save their room settings?
Yes. Members can re-apply their saved room settings with /lobby load or the panel’s load button.
Can I set up temporary voice channels without commands?
Yes. Setups, defaults, permissions and panel texts are all configured in the web console. Slash commands are for everyday room control.
Is BotGG affiliated with VoiceMaster?
No. BotGG is an independent bot. VoiceMaster is mentioned here only to describe a common use case.
VoiceMaster is a trademark of its respective owner. BotGG is an independent product and is not affiliated with, endorsed by or sponsored by VoiceMaster. We only describe BotGG’s own capabilities; check the official website of VoiceMaster for its current features and terms.
Ready to level up your server?
Add BotGG for free, then switch features on in the web console.