Five levels of upgrades
Every level adds 10 % of the item’s base stats, up to +5. A higher level means a stronger bonus wherever gear counts, like World Boss attacks.
Forge gives your Shop gear somewhere to go. Members take a unit they own with combat stats and try to raise it, up to +5. Each level has its own coin cost, optional materials and success chance, and all of it is public before anything is spent. A failed attempt costs the price of the attempt, but the unit itself is never lost.
/forge view unit: Ember Blade

Only you can see this
Every level adds 10 % of the item’s base stats, up to +5. A higher level means a stronger bonus wherever gear counts, like World Boss attacks.
/forge rates lists the whole ladder and /forge view shows the chance, cost, materials and risk of your next attempt before you press the button.
Set the coins and success chance of each level. Coins spent at the Forge leave the economy for good, on success and on failure alike, and refunds don’t return them.
Each level can ask for up to four Shop items. Materials from Crafting or Expeditions become a reason to keep playing.
A failed attempt keeps the unit and its level. You can let a failure at chosen levels drop one level, never below 0, and the unit is never destroyed.
Announce only units that reach the top level, every success or nothing, in the channel you choose and without pings.
Make sure the Bank and Shop are on, then give items an attack or crit bonus in the Shop editor. Only items with combat stats can be forged.
Open https://console.botgg.app, choose your server and turn on Forge in the Engagement section. You can limit it to a list of items.
The defaults run from a 90 % chance at +1 to 30 % at +5. Change the chance, coins, materials and level loss for each level.
Members see their gear with /forge list, check the next step with /forge view and try it with the button or /forge upgrade.
Every attempt spends its coins and materials, whether it works or not, and the bot says so before you press the button. If a level is set to a 100 % chance the attempt can’t fail, and if level loss is off a failure simply leaves the unit where it was. A double click runs once, and an attempt that can’t go ahead spends nothing.
The level stays on the unit when it changes owner, and Crafting, the Player Market, contracts and the clan vault take your least forged unit first, so a +5 isn’t spent or listed by accident. Because a coin-paid attempt that can fail is a chance outcome, those attempts are refused in servers that sell coins for real money. Sure attempts and free ones still run. Forge has no plan limits. The console shows the real success rate of each level, top forgers and a full log, and Flows can react to upgrades and failures.
/forge list: your gear, levels and stats/forge view: stats now and next, chance, cost, materials and risk/forge upgrade: try the next level/forge rates: the whole ladderGenerated from the bot’s real command definitions. Full list on the commands page.
/forgeUpgrade your gear4 subcommands/forge listYour gear and its levels/forge viewunitWhat the next upgrade costs and risks/forge upgradeunitTry to raise a unit one level/forge ratesCost and success chance of every levelGive Shop items an attack or crit bonus, turn on Forge in the BotGG console and set the ladder. Members upgrade with /forge upgrade.
No. A failed attempt spends its coins and materials, but the unit itself is never lost. If you allow it for a level, a failure drops the unit one level, never below 0.
Units of Shop items with an attack or crit bonus that the member owns and that aren’t held by the Player Market, a contract or a clan vault. You can narrow it to a list of items.
While coins can be bought with real money, an attempt that costs coins and can fail is refused. Attempts that are free or can’t fail still run.
Yes. The chance you see is the chance that is rolled, and the console shows the real success rate per level from the attempt log.
Add BotGG for free, then switch features on in the web console.