v1.5.5
BotGG 1.5.5: Player Trading, Wandering Merchant, clan projects, Monster Waves, Shop sales and gear durability
This week: members trade items, a merchant drops by at random, clans chase shared goals, bosses come in waves, and the Shop gets sales, a daily deal, gear repair and bulk buying.
This week's update is about your server economy and its boss fights. Members can trade the items they own directly, a Wandering Merchant drops by at random with a few offers, clans can work together on projects, a World Boss can become an event with several waves, and the Shop gets sales, a Deal of the day, gear that wears out and bulk buying. Player Trading, the Wandering Merchant, clan projects, the Deal of the day and durability are off until you enable them in the console, and /trade and /merchant only appear on servers that use them.
New features
- Player Trading. Members move Shop items they already own straight to each other: as a gift, item for item or item for coins. The offered items are on hold until the offer ends, the other member answers with a button, and both sides settle in one step. The sender always gives items, so nobody can offer coins for someone else's item. It needs the Shop, and the coins part needs the Bank. You set the kinds of trade, offer time, daily limit, cooldown, age rules, optional tax and excluded items, and staff get a full trade log in the console. On servers that sell coins for real money, crates can't be traded at all. Works in Flows.
/trade· Free 100 / Pro 2,000 live offers per server. Learn more - Monster Waves. A World Boss can now be an event with several waves. Each wave has its own monster, type (normal, elite or boss), count, HP per monster, defense and drop table, and the next wave starts as soon as one is cleared. Every damage source keeps working, and monsters do not attack players. Each wave's drops roll for the members who damaged that wave, and the coin pool, tiers, role and final-blow bonus pay for the whole event. Build waves in the console, starting from the Goblin Invasion preset if you like. A boss without waves works as before. Free 3 / Pro 10 waves per event. Learn more
- Wandering Merchant. A travelling trader turns up in one of your channels at a random time inside the days and UTC hours you choose, offers a few items drawn from a stock pool you build in the console, and leaves after a set time with a short summary of what it sold. Each pool entry has its own price, stock per visit, per-member limit and weight, and a rare entry shows up far less often. Items switched off in the Shop can be sold by the merchant only. Members buy with buttons and a quantity choice, every unit is a normal Shop purchase, and the stock is never oversold. The merchant charges its own price: Shop sales, the Deal of the day and Server Weather don't apply.
/merchantshows the live visit or when the next window opens, never the exact time. Staff can summon it now, and it works in Flows. It needs the Shop and the Bank./merchant· Free 10 / Pro 50 stock pool entries, 2 / 6 visits per day. Learn more - Clan projects. Staff build a catalog of shared goals for Clans: Shop items and / or clan coins to deliver before a deadline, an optional minimum size or points, and rewards for every member on completion (coins, a Shop item, clan points, a Discord role for a few days). A leader or officer starts one project at a time, and members give items from their inventory or the clan vault and coins from the clan bank, within their rank's rights and daily limits. Coins come only from the clan bank. What goes in is used up, and a failed project returns nothing unless staff turn on refunds on failure; the confirmation card says which rule applies before anything moves.
/clan project list | start | status | give· Free 3 / Pro 25 projects in the catalog. Learn more
Shop, gear and crates
- Bulk buy.
/buyhas aquantityoption, and the confirmation has quantity buttons, so/shopgets it too. Members can buy up to 50 of a plain item at once, with the unit price, quantity and total on the card. It is all or nothing, and each unit stays its own purchase, so refunds still work per unit. Roles, colors and staff-delivered items stay at one. Learn more - Bulk crate open.
/crate openhas acountoption that opens up to 25 crates at once and shows one summary of the prizes instead of a reveal per crate. If a server sells coins for real money, the crates nobody paid coins for open and the summary says why the rest were refused. Learn more - Inventory stats.
/inventorynow shows Attack, Crit Chance, Crit Damage and Forge Level for gear. Units of one item at different Forge levels get their own line, and a long inventory has pages. Learn more - Sales and Deal of the day. Staff run timed sales from the console: 1–90 % off one item, a store, a category or the whole Shop, now or scheduled ahead, with an optional announcement. Discounts don't stack: the best single discount of the sales, the Deal of the day and Server Weather wins, and
/shopshows the old price struck through and when the sale ends. The optional Deal of the day, on every plan, puts one random item from your pool on discount for 24 hours every day. Sales work in Flows. Free 3 / Pro 25 scheduled and live sales, 5 / 50 Deal of the day items. Learn more - Gear durability and
/repair. A plain Shop item can get a maximum durability (0, the default, keeps it unbreakable, so nothing changes until you set it). A landing World Boss attack and a finished duel that counts gear wear the units behind the bonus by 1. A broken unit stays owned and tradable but gives no stats, so the next best unit takes over./repairrestores it to full for coins, a material item, both or for free, as you set it, and a unit repaired with coins counts as paid. Durability shows in/inventory,/boss meand on Market and trade cards, with one warning at 10 % and one when a unit breaks. Learn more - Stronger gear and crits. Gear can now give up to +500% attack and +100 crit chance, and a new Crit Damage stat makes a World Boss or duel critical hit hit harder. You set the crit strength (×1.5 to ×10, ×2 by default) and a cap for every stat, so nothing changes until you raise them. Learn more
- XP from the World Boss. A boss can share Levels XP by contribution tier like its coins, with a final-blow bonus and the same escape share. XP is paid only while Levels is on, with the usual level-up roles and announcements. Learn more